Health can be regained for the pet by knifing enemies up close. Players are initally armed with a weak unlimited ammo-pistol but powerful extra weapons can be picked up, including a machine gun and a freezing gun. TECHNICAL Runs on the IGS PGM (PolyGameMaster) System Hardware. #Demon front arcade rom code#ĬPU: Motorola 68000 20 MHz Sound CPU: Zilog Z80 Sound Chip: ICS2115 32 Channel PCM Protection: ARM asic cpu with internal code (on most later games) Hardware Features: 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrolling tilemap with linescroll, arbitrary size 5bpp sprites, zoom and shrink capabilities. Screen Orientation: Horizontal Video Resolution: 448 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 2304 Players: 2 Control: 8-Way Joystick Buttons: 3 → Shoot, Jump, Shield TRIVIA Demon Front was released on June 25, 2002. STAFF Executive Producer: Ben Project Leader: 9Day Lead Programmer: Ching Nan Liu Programmers: Chingan Young, H. Michell BG Designers: Jeffery, Alien, Rambo Art Designers: Leichu, L.Demon Front (ver. 105) Review by: Crazy Li - 8.2/10 An Obscure Gem Working as a Game Tester, it's my job to test all sorts of games that I've never heard of before. The great thing about this is that sometimes I'll discover new games that are simply loads of fun. I grew up on SNK games, quickly becoming a huge fan of their titles. One series in particularly was a Side-scrolling Shooter by the name of Metal Slug. One of the things I noticed first when testing out Demon Front is how reminiscent it looked of a Metal Slug game. It too was a side-scrolling shooter with platforming elements and really had an overall similar feel. However, this game manages to take an already fun game like Metal Slug and improve upon it. ![]() Demon Front features a cast of four different playable characters.
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